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Refinements:
R1: Principle of Equilibrium
When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
R2: Principle of Equilibrium
When the wielder performs healing, restore 10 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
R3: Principle of Equilibrium
When the wielder performs healing, restore 12 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
R4: Principle of Equilibrium
When the wielder performs healing, restore 14 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
R5: Principle of Equilibrium
When the wielder performs healing, restore 16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
Your support is more valuable than a primogem.